hosting a TCP server perm damages IDE/blitzcc
Archives Forums/Blitz3D Bug Reports/hosting a TCP server perm damages IDE/blitzcc
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On Blitz3D. This has been tested on 2 different computers, with different results each. On my Windows 7 HP Pavilion(will post specs upon request), upon compiling ANY program, it runs a blank file (as if I ran a .bb file containing only End). On my Windows 10 Acer AO1-431-C8G8(more specs upon request), when using DrawImage, it adds 1 to the frame value per each time the TCP code has run. For example, I ran this code: Graphics 600,600,0,2 IMG=LoadAnimImage("nums.png",64,64,0,99);A spritesheet of numbers 0-99 Drawimage IMG,30,30,0 Delay 200 ;To make sure no one accidently hits a key in 1/5 after startup FlushKeys() Waitkey End ;meh might as well add this Normally, it should just show a sprite of the number 0. When I ran this after running the Faulty TCP Program(hereafter TCPP) once, it drew the image 1. I tested this multiple times, until it was at image #12. I am unsure what causes this to happen. I have tried creating a new account, restarting/shutting down the PC, I dont have any System Restore points for some reason so thats not an option... Do any of you know how to fix this because I am SOOO close to finishing my game but I cant when I have this glitch to deal with. |
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Do you by any chance have an AMD CPU/GPU in those? I have a HP pavilion too(aging a bit) and all is fine, however I heard my mate saying that on one of his machines an executable created on my system wasn't working. Now I must say he's running the 1.108c version of Blitz, while I'm on 1.106. Btw you might wanna include a piece of media in order to get people to test an confirm it on their machines.. |
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If you don't provide a code example which demonstrates the problem and that we can verify, maybe the problem is due to a problem with your os or your graphics card... |