ScaleEntity bug
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ScaleEntity seems to ignore the Y value setting. If you use a value like 'ScaleEntity ball, 2,3' it treats it like 'ScaleEntity ball, 2,2'. Run this code for an example: |
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This probably doesnt't help you, but.. I think this is because ellipsoids were an afterthought designed to work in the special case of character/object colliding with environment *mesh* only. See this works: |
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It's rather the 2nd parameter of EntityRadius that causes the problem, than ScaleEntity. As mentioned in the "Collisions sample code" report. |