Bug with Loopsound
Archives Forums/Blitz3D Bug Reports/Bug with Loopsound
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When you create a Listener attached to a camera in a 3D world you can play 3D sounds by the commands : Load3DSound EmitSound You can play normal sounds with the commands: LoadSound Playsound Ok ? Imagine you use Loopsound before Playsound the sound will be played like a 3D one ! Strange isn't it ? (Excuse me for my bad explainations, I'm French !) |
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It appears that Playmusic does the same thing ! The sound come from the point 0,0,0 of the 3D world ! |
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yes, it is. :( I'm using Load3DSound and EmitSound(sound,listener) instead of PlaySound. |
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I have a strange feeling that this is an ooooooooooooooooooooooooooooooooold bug that never got fixed... |
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But I need it to be resolve for my FPS game ! Now, I' m using playsound and a loop checking if the sound is finished, or not, instead of using loopsound. |
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...Or parent an emitter for the sound attached to the camera ;) I also have this problem with a few effects im doing. I fixed it though by parenting a pivot to the camera and emitsound from that instead of playsound :) |
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Ok I will try ! |
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I reported the PlayMusic 3D bug 1 or 2 years ago. |
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Oups ! So I think it's good to put it on the news ! (if this sentence exist in english) |
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FredMe... You might find these very useful ;) |
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Thanks a lot ! |