TCP bug...
Archives Forums/Blitz3D Bug Reports/TCP bug...
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I'm not sure if this was reported, but a Blitz powered TCP Server can only sustain 64 players. A freind of mine who has a freind who programmed in blitz discovered that. I'm making on online game, but if Blitz can only support 64 players and on the 65 the server conks out, how am I to continue knowing this bug? |
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I have been able to handle 100+ TCP connections in a blitz app before. Not tested in the most recent versions though. |
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Sure it was TCP and not DirectPlay, which has this restriction. |
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i have done some testing myself.. i came up with 85 players on one tcp server in blitz pluss. no problem at all ? here is a img to prove me. ![]() |
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new record of mine hardware is 174 clients and 1 server.![]() |
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i also tested same code with blitz3d.. it rocks ! i come upp to 170.. ned more harware to test more :) |