bbInput bug (purebasic)
Archives Forums/Blitz3D SDK Bug Reports/bbInput bug (purebasic)
| ||
| The first one I call is written to screen, but it just continues without output. I have to do this:
If bbGfxDriverCaps3D()>=110
Global out$ = PeekS(bbInput("")); First call fails? Is this a bug?
bbLocate(0,0) ; Oh well, place it on top of failed one :)
If Left(LCase(PeekS(bbInput("Select (c)ubic or (s)pherical mapping :"))),1)="c"
cube_ref=#True
EndIf
EndIf
And yes. I'm porting the examples to purebasic for my own entertainment :) Heres the entire code for the Teapot example: And the ported start file for testing (Needs to be one directory below as the original) |