Unicode?
Archives Forums/Blitz3D SDK Programming/Unicode?
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As Dev/VC/PB/BMX supports unicode natively, can B3DSDK render unicode correctly, I want to know if B3DSDK is i18n in mind, as previous can't render Unicode, and even with the FastText plugin it can't draw the correct font, that's a pain in B3D. Anyone tested with the unocode thingy? |
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Wide char versions of all string based commands was planned for initial release but unfortunately I ran over time with hardware testing. There was also the issue of more easily going with utf8 or url-encoding instead meaning no additions to the const char * interface. With languages like blitzmax where wide chars are default I think the first options will be the one. Also, the bbText command should currently include dx7sdk documented warning about the use of Windows GDI commands being a nono when optimizing for hardware acceleration. So for win win you'll need a bitmap font engine, which I'm sure there are a few to pick from and which already hopefully provide some unicode support. |
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Any way to make it work like Max2D's font engine, which utilized FreeType well and has mery small impact on speed? I'll try a Unicode Bitmap Font solution first which I originally converted from Cipher, I hope it'll work... |