flip not working
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On my Gforce 6600 card the use of graphics() instead of graphics3D() did not update the screen. with a simple loop that drew lines each frame. Just changing to graphics3D took care of the problem. This is using the C# wrapper. |
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pls post some code |
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Blitz3D has different default buffers for 3D and 2D graphics modes. Graphics3D defaults to the back buffer while Graphics uses the front buffer. After setting a 2D mode you can explicitly set the buffer like this: bbSetBuffer bbBackBuffer() |
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Floyd: I will try that tonight, it's been a *long* time since I used B3D and I forgot to do the bbbackbuffer command. Thanks |
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"This is using the C# wrapper." Please BR, more forums... http://www.blitzbasic.com/Community/posts.php?topic=70299 |
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Please SDK USers prefix posts with systm ie "Bmax: Flip Not working" "C#: Fip Not working" |
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I gave the backbuffer a try and it is working now. Thanks again. |