createtimer (and net games)
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Hi, in order to create a "same speed" game on different PCs, in Blitz3d there are CreateTimer, ecc. But those functions aren't present in SDK, so I think I must use standard c++ features. Am I right? Or it's not necessary to think about different PC velocities? I'm asking this because: in DEVC++ there are some problems about exact milliseconds calibration so I'm going to create a sort of "calibration" class that must be run once before blitz classical wait cicle. but I don't like to create something that already exists :) Ah, about net programming: using SDK I think it's good to use C++ features, too? thanks and.. excuse my bad english. |