bbFindChild() Problem
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Hi people, i am having problems with the funcion bbFindChild() in Visual C++. When i try this I get "Windows has triggered a breakpoint..." (or something like this message, because i have it in spanish :-)) and the program crash. I use the same model in B3D and FindChild command, ad works!!!. EXAMPLE BBMeshModel Player=bbLoadAnimMesh("data/actors/model1.b3d"); bbFindChild(Player,"Bip01 Pelvis"); Bip01 Pelivs exists of course in the model. any idea please?? Thanks friends. |
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For the moment i made a recursive function that check all the childs of the entity (inside the childrens too) and works. Thanks anyway friends. |
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I'm getting similar probs using bbfindchild() with the b3d SDK.. I can use countchildren and getchild to display a (correct) list of child objects within the file, but trying to create a new mesh object using findchild throws up a "Unhandled Exception:Entity does not exist" error. The same code works fine in b3d... The source file ( I'm exporting .b3d file out of max9) has no boned objects or hierarchies.. Looking into it now but if anyone has experienced similar troubles gimme a shout! Joss |
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Your post makes very little sense: "trying to create a new mesh object using findchild" - eh? "The source file .. has no boned objects or hierarchies.." - if it has no hierarchies, how can you find any children in it? |
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@beaker "trying to create a new mesh object using findchild" I'm just referring to the command mychild=bbfindchild(mymesh,"achild") "The source file .. has no boned objects or hierarchies.." For example, i can export a file mymesh.b3d which contains 3 objects "cube", "sphere" and "cone" and iterate through them using countchildren() and getchild() - they are all children of the parent file mymesh. I can also use findchild() to extract any of them as individual objects in blitz3D. |
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Hmmm.. don't know what is wrong. All seems fine in BlitzMax. Joss, are you using VC++ as well? |
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bbFindCHild have the same problem for me ( and another command, but I don't remeber wish one ) For the moment i made a recursive function that check all the childs of the entity (inside the childrens too) and works. Idem. |