BBSDK_API bbLoadSound What's the flags for?
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What is the flags for? BBSDK_API BBSound bbLoadSound( const char *src,int flags=0 ); |
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From memory, nothing. What do the docs say? |
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the docs say nothing. |
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Checking the various docs, Blitz3D LoadSound does not have flags, but the BlitzMax version does. The BlitzMax docs say Flag value Effect SOUND_LOOP The sound should loop when played back. SOUND_HARDWARE The sound should be placed in onboard soundcard memory if possible.The flags have the values 1 and 2 respectively. Maybe bbLoadSound is the same. It's worth a try. |
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In the SDK for bbEmitSound it mentions another flag 'SOUND3D'. The sound must have been loaded using bbLoadSound with the SOUND3D flag. Any idea what the value of this constant is? |