Can't Rebuild Modules under XP - ReadOnly?
Archives Forums/Win32 Discussion/Can't Rebuild Modules under XP - ReadOnly?
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[SOLVED - SORRY!] Hello everybody, I'm sorry to ask you something that simple, but I just cannot get it working. I'm trying to compile my projects under Win XP (moved from Mac OS / Linux). I have to add a few modules, but the menu "Build modules" is gray. Also using "bmk makemods" fails: "Build Error: failed to compile .../mod/brl.mod/blitz.mod/blitz_app.c". Looking up the rights for the directory in the Explorer, I have green rect under "Read Only". Unchecking it and it takes a few seconds until the attributes are set. Opeing the dialog box again shows the same green rect under "Read only" again. Using the command "attrib" doesn't work either. What am I doing wrong? Is it a problem with the unix attributes? I used ftp or a USB-Pendrive (with FAT32) to transfer the data. Please don't punch me! I am really not used to windows. Any help is very appreciated! Many thanks in advance! Simon Last edited 2010 |
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You need MinGW: http://www.blitzbasic.com/Community/posts.php?topic=90964 :) |
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Hi Andrej, many thanks indeed!!! It seems to work - at least the compiler is now running. Is the need for MinGW new? I think I remember having already used my Win XP System to compile code und Blitz Max? But I might be wrong. Maybe I then used my very old Win ME for that. Greetings, Simon |
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You only need MinGW to (re)compile modules, not code. However, if you have any 3rd part modules that were originally compiled for an _older_ version of blitzmax, you'll typically need MinGW to recompile them for the current version. |