scan all entitys for optimization
Blitz3D Forums/Blitz3D Beginners Area/scan all entitys for optimization
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| Hi, i'm trying to make a scanner to know what entitys and variables i'm using in my game. i can use entityclass beacouse only works if i know the ID of the entity. ¿there is another way to know how many Entitys i have in my game?. i try with this, bus off corse, dosen't work :)
for i = 0 to 999999999
class$ = entityclass(i)
if class$ <> "" then
;Check this entity :)
end if
next
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Hello , use Type to create entities , and creating the entity / object using a global variable is assigned a sum counter each time an object is created
Type TLight
field light
End Type
global number_light%
Function Init_Light.TLight ()
local Light.Tlight = new Tlight
light\light% = createlight()
number_light% = number_light% + 1
return light
End Function
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