Customizing arrays with types ?
Blitz3D Forums/Blitz3D Beginners Area/Customizing arrays with types ?
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Well, I am working on a game partly based on a minesweeper princip, where each of my cells have several caracteristics. Until now, I have used several arrays to store the different properties of my cells (visible/unvisible, XValue, YValue...). As a cell is always composed of the same properties, I thought it would be a good reason to try to make use of Blitz's 'type' possibilities. The trouble is, I need to be able to address each cell individualy (among several reasons because of recursivity). Is it possible to use something like : Type CellProperties(100) Field X Field Y Field Visibility End Type And if yes, are there restrictions to that ? (I prefer to ask and know the contraints in advance, because if I use that, I'll have to re-write a very part of my code...) Thank a lot in advance for any help ! :-) |
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You can't do i that way. Remove the "(100)" and the compiler will be happy. Then, to address your cells randomly, you can do an array of CellProperties:Dim myCells.CellProperties(99); makes a global array of 100 CellProperties For i = 0 to 99 myCells(i) = New CellProperties myCells(i)\x = <something> <etc...> Next If you don't want to have your array global, then create a type that will hold your cells: Type Level cells.CellProperties[99] End TypeThe rest is just the same (replacing '(' and ')' by '[' and ']') |