The main popular alternative to Tile Studio is Mappy ( http://www.tilemap.co.uk/mappy.php ). Don't forget to grab the 'Mappy BB' stuff (down that page a bit) to incorporate your Mappy creations into your Blitz ones...
Also critically acclaimed recently is the K4 Editor by our own dan_upright available at his One Man Army website www.oma.blitzforge.com
Of course, the answer you'll most likely get from around here (being a forum of programmers for the most part) is to code your own - the advantages of course being that it'll be a great learning experience; that you can make it do exactly what you want rather than having to compromise yourself to suit someone else's ideas; you'll know exactly what's in it so if bugs become a problem you'll have a better idea how to fix it; you'll know exactly how to use it to its best from Day One.
That being said, it's obviously the ideal way to do things as far as The Big Programming Picture is concerned, but if you find a 3rd-party proggie that does what you want, then that's that much less you have to wade through before you can get on with coding that game bubbling through your head, innit?
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