texture info

Blitz3D Forums/Blitz3D Beginners Area/texture info

gingerprince(Posted 2003) [#1]
As a test,I created a cube with ultimate unwrap,textured,it altered its shininess and transparency then exported it into Blitz3d (b3d format).
I`ve then loaded the cube into Blitz it has the texture but not the transparecy or shininess info.

What do i need to do to get all the information showing?

Thanks

gp


jhocking(Posted 2003) [#2]
The shininess info should carry over; could you describe exactly how you defined shininess in Ultimate Unwrap?

Transparency is not carried over. You will either need to set the textures in the b3d model to alpha transparency using B3D Tweak or setup a texture filter for loading textures with alpha transparency. The latter technique basically involves using the TextureFilter command to establish that any texture with the term "alpha" (or whatever you setup) will be loaded with alpha transparency on.