Tutorials, what kind?
Blitz3D Forums/Blitz3D Beginners Area/Tutorials, what kind?
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I am considering making some tuturials and demos etc for how to use blitz, etc etc. What kind of tutorials are needed? 3D, Basic, Tcp, etc etc. Does anyone need anything particular, or what topics do you think are the most needed? |
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IM helping a nephew learn blitzand he'saskingg me all kinds of weird stugg. Like how to display an image how to create a scene etc etc....oow there's 2 examples there... :p |
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I think that all kinds of tutorials are needed, but if I were you I would start doing a tutorial from the subject I know well and are passionate about? |
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How about a good down to earth tutorial on special effects stuff like the basic logic behind particle effects n such. I've seen lots of code that generates pretty convincing explosions, but i've definately not caught any good basic explanations of such:-) Well that's what i'd LIKE to read about, but as far as whats needed, prolly some good tips on file handling and database management. I've certainly been coming to the realization that the best games are often just good databases with some some color and particle effects thrown in:-) Haveagoodone! |
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What I think would be useful are a few more 'How to make a game' tutorials. I'm not thinking anything really complex, but a simple game (space invaders say), and a step by step guide on how to build it. This will cover a lot of the above subjects, and have to something to show for it at the end of the day. You can then make a number of suggestions that the reader can implement themselves by tweaking / extending the code. |
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Maybe start off at an earlier stage than that and do some turn based games : noughts and crosses or hangman type stuff. Then move on to more interaction like keeping track of objects/enemies that are always moving and how they interact with a user. Full game tutorials are always good. Kevin |
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I'm always curious why people ask for basic tutorials covering stuff like displaying images. Perhaps I got a special enhanced version of the documentation but lots of basic tutorials came with Blitz when I purchased it. At this point the most useful tutorials would be on specific techniques (eg. particle effects, as Vizzier suggested) or stepping through the creation of complete games (as per the last two suggestions.) Another thing a lot of people request a lot is help implementing specific game related stuff like a front-end menu or a highscore screen. ********* One thing I had thought about doing but postponed (probably indefinitely) is doing a series of tutorials which step people through creating various sorts of art assets to use in Blitz. The included documentation covers coding but barely mentions other stuff; I was thinking I might help fill that void. |
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creating various sorts of art assets to use in Blitz. is good |
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There are tutorials that walk you through the creation of an entire simple game already over on BlitzCoder. Krylar wrote one or two, Eikon wrote one, Mearrin wrote one, I think, and I think Alex did one as well. |