Playing a lwav file as background music
Blitz3D Forums/Blitz3D Beginners Area/Playing a lwav file as background music
| ||
Hi all. My game is getting there, now. I'm trying to play a 15-second wav file as background music for the attract mode, but, being stuck in the attract mode loop, it just plays all weird and loopy. Is there a way to call the sound file and set it off without hiding it in a loop? Cheers. |
| ||
I'm not sure what you mean by "weird and loopy", but I suspect that you might be calling PlaySound every time in your loop. Could that be it? Here's what should work:snd = LoadSound("soundfile.wav") ; <--- Do this ONCE at the beginning of the program, i.e. not in a loop And when the attract mode starts... Playsound(snd, 1) ; <--- Do this ONCE at the beginning of attract mode I'm also not sure what you mean by "setting of the sound file without hiding it in a loop"... If this doesn't work or you can't figure it out, perhaps you could post the basics of your code? |
| ||
I was just writing this when Soja replied, I'll post it anyway if it helps.... cut and paste and put your sound file in.... Graphics 800,600 Global MySoundStarted = False Global MyMusicLoop=LoadSound("YOUR SOUND HERE") LoopSound MyMusicLoop MyChannelSound=PlaySound(MyMusicLoop,2);flag set to pause SetBuffer BackBuffer() While Not KeyHit(1) If KeyHit(31) Then If MySoundStarted = False Then ResumeChannel MyChannelSound MySoundStarted = True Else PauseChannel MyChannelSound MySoundStarted = False EndIf EndIf Text 30,280,"hit ESC to quit" Text 30,300,"hit the S key to turn the sound on and off" Flip Wend StopChannel MyChannelSound FreeSound MyMusicLoop End |