playing animated texture
Blitz3D Forums/Blitz3D Beginners Area/playing animated texture
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How do you use animated textures? I am fine creating the texture image but I have no idea how to play an animated texture. I just assumed that when you load an image with LoadAnimTexture and apply it to a model the texture will automatically animate, but that doesn't seem to be the case. |
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You have to re-texture with a different frame number: EntityTexture entity,texture[,frame][,index] |
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I just assumed that when you load an image with LoadAnimTexture and apply it to a model the texture will automatically animate How would the texture know what sopeed to use. People use different frame timing methods and want the textures to animate at different speeds - wouldn't work with automatic texture animation All you have to do is textureentity the object changing the frame each time. |
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Doh - beaten to it. |
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Hm, that's kind of a pain for me because I am applying the animated texture to just one surface on the entity and thus must work with brushes but if that's the way it has to be done then that's how I'll do it. Seems stupid though; there ought to be a framerate parameter as part of the LoadAnimTexture command so that the animation will play automatically. I'll suggest that in Feature Requests. |