Graphics/Mesh
Blitz3D Forums/Blitz3D Beginners Area/Graphics/Mesh
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A couple of questions: In creating a game, what size would be best for the "room" size...Say 1.0 by 1.0 like terrain ,with a smaller player model, or use 10.- by 10.0? with a bigger model? If i use creatmesh, and add the vertexes,triangles, etc. for a flat 1sided floor panel. If I use a width/length of 10.0 instead of 1.0, does it take up more space, slow speed? Etc? What size bitmap works best for a texture? 800 by 600? 400 by 300? which is the most clear? Does anyone know if meshes, or terrains work best with a particular sized texture? And |
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Best size? Whatever is comfortable for you. Most people use 1 unit per 1 meter as rule. Not sure what you are asking in your second question. Larger numbers equals greater size in game. Scale doesn't usually affect speed much. Mostly higher vertices, polygons, surfaces affect speed. Scale of texture should be related to how 'close' you will be seeing the texture in game. If it will always be far off in the distance than there is less of a need for high resolution textures. Smaller textures of course, increase speed. |
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Hey, for texture sizes you are best kepping them to a power of 2 size (32x32,64x64,128x128,256x256,512x512,etc) and keep them square. If they aren't square and to the power of 2, blitz will resize them for you, but it doesn't make a good job of it, so keep em square :) This applies to everything you'll use a texture on in blitz :) So 256x256 will be clearer than 350x250. The higher scale won't affect speed at all. You'll just have to scale everything else accordingly. |
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thanks for the info all! |