see through

Blitz3D Forums/Blitz3D Beginners Area/see through

jigga619(Posted 2004) [#1]
I notice that whenever I make a maplet level and export it as a b3d and use it in a FPS in blitz3d, when I collide with a wall of the level, I can see through it. How do I fix this problem?


GfK(Posted 2004) [#2]
1. increase the collision radius of the player.

or

2. Change the camera draw distance.


David(Posted 2004) [#3]
camerarange 0.001, 1000 for example and 0.3 of radius player is good


Zethrax(Posted 2004) [#4]
"camerarange 0.001, 1000 for example and 0.3 of radius player is good"

No its not actually. You should have as high a minimum camera distance in relatiion to the position of the polygons being drawn as you can comfortably manage, or you will have z-buffer problems occurring. The link below explains things in more detail.

http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html


WolRon(Posted 2004) [#5]
Thanks for the lesson Axeman.


jfk EO-11110(Posted 2004) [#6]
In my latest Demo I managed to have my camerarange at 0.1 to 50.0. This gave me a massive speed boost. But it requires that all rooms fit in 50 units...