image handles
Blitz3D Forums/Blitz3D Beginners Area/image handles
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I was writing a bit of code and put this in: image=LoadAnimImage("pacman_up.bmp", 50, 50, 0, 1) MaskImage image,255,0,255 but the debugger keeps giving me an error saying invalid image handle. Also locate doesnt seem to work for me. Can anyone help me with any of these? |
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Have you set a graphics mode up first? Is the pacman image in the root folder of where your program is saved? Try: image=LoadAnimImage("pacman_up.bmp", 50, 50, 0, 1) DebugLog image If the result is 0 then either Blitz cannot find the or the image file is invalid. Another thing, your example above is using only 1 frame of animation. Is this right? Also locate doesnt seem to work for me Are you using BlitzPlus? If so the locate command has been removed.See if this works: Graphics 640,480 SetBuffer BackBuffer() image=LoadAnimImage("pacman_up.bmp",50,50,0,4) ; <-4 frames of animation MaskImage image,255,0,255 DrawImage image,100,100 Flip WaitKey End |
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thanks i got it working now! |