Applying texture to animmesh

Blitz3D Forums/Blitz3D Beginners Area/Applying texture to animmesh

D_Town_Tony(Posted 2004) [#1]
How do you go about applying a texture to an animated mesh, I assume you have to do it to each individual child, are there any tricks to do this without having to go through and findchild all the children.


Sunteam Software(Posted 2004) [#2]
Is the texture likely to change over time? If not I'd be applying the texture in the 3D editor before it gets to Blitz, so it can be loaded with textures intact.


D_Town_Tony(Posted 2004) [#3]
I want to be able to apply different costumes to the model during the game, and also blood and such.


(tu) sinu(Posted 2004) [#4]
it depends, first is each texture for each child seperate ie for arms, torso, head etc or single, or is the mesh segemented or a single boned(from your question, im guessing segmented or various mesh parts).
if it's one texture, just use the child function in the archives and texture each child with the same load texture, which would then be the same for a single mesh too :)


D_Town_Tony(Posted 2004) [#5]
worked great, thanks