Porting Code for Noobs and Pros alike.

Blitz3D Forums/Blitz3D Beginners Area/Porting Code for Noobs and Pros alike.

CodeD(Posted 2004) [#1]
Hey, can't seem to find what you're looking for?? If you're working on a retro type game or a classic type game or any other slew of stuff, there is already a great wealth of information to be had for one example in a lot of the QBasic and QuickBasic archives which can be found all over the internet. One good one is the ABC archive, and I think there's a qbasic and quickbasic.com or .net or .org or something.
These can be useful if you're starting from scratch and you need algorithms, formulas, etc. for stuff like chess, or spaceinvaders, stuff like that. I see that a few people have posted questions like that.
While, I never made my own chess program I can tell you that I could take any qb/quick source and port it easily into Blitz. The formulas and the math don't change. The only difference is the way you input the data.
You can use these simple porting principles for making different genre games and apps that have already been done to death!!
Happy Trails!!


puki(Posted 2004) [#2]
There are also the Visual Basic forums too.


Agamer(Posted 2004) [#3]
so exactly what are u trying to say??


Andy(Posted 2004) [#4]
>There are also the Visual Basic forums too.

the ABC archive is an archive of thousands of pieces of code and algorithms, not a forum.

>so exactly what are u trying to say??

The ABC archive may have a solution or algorithm which is perfect for whatever programming problem you may encounter.

Andy


Agamer(Posted 2004) [#5]
are I see now thanks for clearing me up!


pantsonhead.com(Posted 2004) [#6]
So where's the URL then?


Agamer(Posted 2004) [#7]
me I don't know I jsut understand now


CodeD(Posted 2004) [#8]
the url? well, if you google it, it will come up but, i shall reward ye for your laziness o heathen with an url.

http://www.allbasiccode.com/newsite/abc.cgi

you'll have to download the abc reader prog and whatever file packs you want, the file packs come in month/year format, i.e. you download a pack from november 98, incidentally, if you google "richard colletta" with the quotes so it's an exact search you'll find some returns of me in the abc archives. Awesome stuff like Slap 'Em!, and TurtleDraw (PRO!!!) actually called Rdrawpro, and my Interactive Molecule Simulation Program!! Wow!! Well worth over 4 payments of $99.99!!


CodeD(Posted 2004) [#9]
By the way, I just started with B3D just last week so half of the time I'm not even really sure of what I'm doing and have to look at the command refs from time to time but, I've just started porting some quickbasic/qb (which i'm very familiar with) and a lot of the commands and syntax are the same!! It's easy!!