anim sequences for quake md2/md3

Blitz3D Forums/Blitz3D Beginners Area/anim sequences for quake md2/md3

CodeD(Posted 2004) [#1]
Well, I figured out all by myself and with a little help from the samples how to load an md2 plop it on a plane, throw in some lights, and rotate it around using a 'x = x + 1, next' dealy but, I'd like to know if anyone has a comprehensive list of the basic associated md2/md3 animation sequences for quake md2/md3 models??
I'm using a Johhny the Homicidal Maniac for my model ;)
you can check out a screenshot at http://sites.gwala.net/tormented


puki(Posted 2004) [#2]
There are commands for MD2Animating, MD2AnimLength and MD2AnimTime. I don't think Blitz3D has MD3 resources built-in, but I think it is '3rd party'.

I'm assuming the above is what you are after or are you after code - if you are check out the demos - the "Tris" model is used a few times - plus he reappears in the tutorials section on this site 'Blitz3D Beginners Tutorials by Ray Diaz'.


mearrin69(Posted 2004) [#3]
If you mean a frames list for models used in Q2/Q3 then check out PolyCount. I think they have lists in their 'Resources' sections.
M


CodeD(Posted 2004) [#4]
Yeah, the frame sequences was what I was after, I've already got the md3 loader lib so, I'm good. I'll look on polycount for that md2/md3 anim frame list thanks