combining images
Blitz3D Forums/Blitz3D Beginners Area/combining images
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Is it possible to use one image as a mask to determine what bits to show of another image? i.e. ImageC = ImageA AND ImageB Ta |
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it's possible with a smart use of the maskimage command but if you have a lot of these image style to draw simultaneously that may slowdown things. 'pict' is the image to draw 'mask' is the image used as a mask (2 color picture better use nonused colors in pict) for exemple we can use pink and green (255,0,255 and 0,255,0) colors to make this picture 'temp' is a temporary buffer the part in pink is the part to show, the part in green is the part to hide here's a function to do the 'thing' function maskdraw(x,y,pict,mask) buffer=graphicsbuffer();save the active buffer temp=createimage(imagewidth(pict),imageheight(pict)) maskimage temp,0,255,0 maskimage mask,255,0,255 setbuffer imagebuffer(temp) drawblock pict,0,0 ; draw the picture drawimage mask,0,0 ;draw the mask on top setbuffer buffer drawimage temp,x,y freeimage temp end function not tested as i'm not @home and i don't have blitz here but should work:) |
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Wow. Ta very much, that is EXACTLY what I was looking for. I LOVE this place :-) Thanks again. |