sound recording
Blitz3D Forums/Blitz3D Beginners Area/sound recording
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Hi. I've been puzzeling a bit with the hole Microphone into to Blitzbasic 3D.. i got that fare that you need a userlib, here im talking about bass2.dll and the .decls.. tryed out the excamples any they worked just fine... I don't know much of sound manipulation, and my questions is a quite fair and easy matter... i just want to have a microphone into blitz, perhaps a little ball jumping on the pitch of the sound level comming in... i was looking a bit into the .decls file. and found to my joy that it had this BASS_RecordFree() : "BASS_RecordFree" BASS_RecordGetDeviceDescriptionInt%(devnum) : "BASS_RecordGetDeviceDescription" BASS_RecordGetInfo(info*) : "BASS_RecordGetInfo" BASS_RecordGetInput%(input) : "BASS_RecordGetInput" BASS_RecordGetInputNameInt%(input) : "BASS_RecordGetInputName" BASS_RecordInit%(device) : "BASS_RecordInit" BASS_RecordSetInput%(input,setting) : "BASS_RecordSetInput" BASS_RecordStart%(freg,flags,proc*,user) : "BASS_RecordStart" when i Throughed the BASS_RecordGetDeviceDescriptionInt i got a number, then i tryed some more commands but frankly i was picking in the dark... can any one explane how to use this stuff and perhaps make a little tut or exampel code onhow to get Microphone into blitz using bass2.dll, guess many people would joy that.. :) Thanks. Mads |