how to handle sprites ?
Blitz3D Forums/Blitz3D Beginners Area/how to handle sprites ?
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H! I'm testing some things for a 2D platform game, and i found this funny sprite ![]() But what is the BEST way to handle with that? loadimage("sprite") ;walk animation nr(0) = grabimage(0,0,0) nr(1) = grabimage(32,32,1) nr(2) = grabimage(64,64,2) etc -- and then ? // I only did 3D things but some easy thing like this is hard hahaha lol Thanks for helping |
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The best way is to not use those graphics at all. They're protected by Copyright and using them for ANY reason would be illegal. Posting them here is probably illegal in itself. |
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To use that sprite would be illiegal, but to actually use it would require some sort of data file, because the positioning of the frames doesn't seem very uniform... You would need to manually record the location of each image really. |
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@everyone damn I used the wrong picture here :S ofcourse I know that i can use that. I only want to show you a sprite. The only thing I want to know is how to handle it. --// Posting it here is not illegal, its a deep link from a person that made that picture. he used the copyrighted kirby. Blitzbasic server don't host that picture. If you say that blitzbasic is doing illegal things because of that picture , than google is one big illegal website (image searching, where I found this picture, i even could use the google.com/link_to_this_picture link here) //--- @Ross C Oke , and when I have a perfect picture with each frame (32x32) than its possible to grap it an play it like I did ? |
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Yeah, if each frame is 32x32, it should be fine to play. LoadanimImage("pic.png",32,32,0,num_of_frames) |
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uh wow that's everything , I need some coffee |
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Heh, I love the "sprite ripped by Kevin Huff, please give credit if used" on the graphic. Classic. |