Server Question
Blitz3D Forums/Blitz3D Beginners Area/Server Question
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I'm using a tcp server, with the type player, when I update each player I use the simple: for p.player=each player writeline p\stream, info next Its fast, is their anyway to speed it up? Would a dll, or any another language be able to simultaenously*spelling* send each open game port a message? Would it be much faster if any. Is their a special server or whatever you call it that can do this? note-curr 1400mhz emachine, i get around 175 ms to update each player with players only, with mobs, etc it would probably be around 300. That is not including refresh. |
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Try using UDP instead of TCP. UDP is alot quicker, but the packets aren't guareteed to reach where their going :o) |
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UDP is alot quicker, but the packets aren't guareteed to reach where their going :o) Just like the Royal Mail, then? |