Image Handles
Blitz3D Forums/Blitz3D Beginners Area/Image Handles
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My game is splited in 2 files.. the main menu and the game.. the game calls a main menu fucntion.. and when this function is returned.. i just endgraphics and set the graphics again. to the game start.. And when a i hit Escape.. end graphics, graphcis.. and the Main menu is back.. but when i come back to the game.. my handles are switched.. eg. my top image is my bottom image.. 2 SS Game running normaly ![]() After i hit escape ![]() Anybody can help me? |
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I don't quite understand what your saying? Can you be a bit more specific? |
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Well, my english is BAD! =P Trying to explain again.. I have a function that show the Main Menu, right? And, my code looks like this repeat graphics 800,600,16,2 Main() ;function that calls the main menu graphics 800,600,16,2 Load() ;Load images, sounds, etc While not key hit(1) wend forever When in the main menu i click in START GAME i have the following code endgraphics return It means.. that i End my graphics (free everything, i think..) and after create a new graphics to load game images... Ok, now i have the problem.. when START A GAME and hit Escape.. my game return to the main menu.. but when i click in START GAME again.. my images handles are switched.. (look at the top image).. i don't know why... Easy to understand now? |
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It looke like you have a variable controlling the cards, or what ones are displayed, and you are not reseting it. Make sure you have code that changes all your variables back to there previous values. |
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endgraphics??? Do you mean ClearWorld() ??? |
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He's not using 3d :o) End graphics should clear all the graphics in use. |
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Ross C, thanks man.. Now it's working.. =) |
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No worries :o) |