Need help with game
Blitz3D Forums/Blitz3D Beginners Area/Need help with game
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| I'm once more stuck on my Yahtzee game. I can't find out how to calculate wether or not the player got a small, or large straight with the dice in ANY order. If anyone could help I would appreciate it BIG time... I've been sitting here for hours wondering how the heck to do this. |
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| Could you explain more clearly what your trying to achieve please :o) |
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| I would make something like that: function count1() : returns the number of dice with a "1" value function count2() : returns the number of dice with a "2" value ... and so on then: if count1() > 0 and count2() > 0 and count3() > 0 and count4() > 0 then ... Hope this helps. |
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| Sort the array or type holding your dice values. Check if each is +1 the previous. If it is increment a count. If the count is 4 or 5 then there's a straight available. I think.
For x = 0 To 4 ; or however many die there are in yahtzee.
If dice(x)+1 = dice(x+1) count=count+1
Next
<edit> Hmmm. not quite right.... or it might be. Try this...
Graphics 640,480
SetBuffer BackBuffer()
Dim dice(4)
SeedRnd MilliSecs()
While Not KeyHit(1)
count=0
Cls
For x = 0 To 4
dice(x)=Rand(1,6)
; Text 0,x*12,dice(x)
Next
For i%=3 To 1 Step -1
For j%=0 To i%-1
If dice(j%)>dice(j%+1)
Temp%=dice(j%)
dice(j%)=dice(j%+1)
dice(j%+1)=Temp%
EndIf
Next
Next
For x = 0 To 4
Text 0,x*12,dice(x)
Next
For x = 0 To 3
If dice(x)+1 = dice(x+1) count=count+1
Next
If count = 3 Text 50,0,"small straight"
If count = 4 Text 50,0,"Large straight"
Flip
If count>2 WaitKey()
Wend
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| A simple way to tackle this might be to sort the dice into ascending order (fits with previous suggestion to sort when looking for 3/4/5 of a kind) and then create a string from them. Case 1: string = "12345" or string = "23456" --> long straight (exit checking routine) Case 2: substring = "1234" or substring = "2345" or substring = "3456" --> short straight |
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| Nah, you don't have to sort the dice - simply calculate how many N-of-a-kinds you have, which you'll have to do for most of the rest of your tests anyways (e.g. full house, 3 of a kind, etc). Check out the score_dice$() function to see how simple the logic gets once you've aggregated this data. The long straight is simple: it's 6 one-of-a-kinds. The most difficult problem is the short straight, but consider that a 5-length straight will yield 4 one-of-a-kinds and there will either be 6's or (xor!) 1's present. EDIT: Whoops! That worked for 6 dice but didn't scale for 5. |
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| Ok, here's a correct solution for 5 dice. I ended up needing to create a straight_check() function for the short straight after all. Can't do this with N-of-a-kind data very easily for 5 dice; however, the value_count data comes in very handy. Essentially the short straight test works like this: are there 1 or more 1's? 2's? 3's? 4's? if all yes, return true are there 1 or more 2's? 3's? 4's? 5's? if all yes, return true are there 1 or more 3's? 4's? 5's? 6's? if all yes, return true And the long straight test is: are there 1 or more 1's? 2's? 3's? 4's? 5's? if all yes, return true are there 1 or more 2's? 3's? 4's? 5's? 6's? if all yes, return true Works for 6 dice too if you change the const. |