Pipeline? Or Milkshape?
Blitz3D Forums/Blitz3D Beginners Area/Pipeline? Or Milkshape?
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How can i export from 3dsmax a model with his bone and animation? 3ds doesn't support it.. I know there was some pipeline, but that's are not compatible with 3dsmax 9.. Can i export in obj and then export with milkshape from obj to b3d? Please Help me Aza |
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Look in the Extras section http://www.unwrap3d.com/downloads.aspx then use Ultimate Unwrap to convert to b3D the OBJ format doesn't support bones or animation |
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That's awesome thanks a lot... I know that b3d support bones but what other format support bone? x? |
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Yes, .x If you want to export animations that are driven by dynamics or modifiers, such as flags waving, or pipes bending, then you can use this: http://www.qtipplugin.com/ It exports animation on a pervertex level, so it can get your animations in game no matter how they are rigged or animated. |
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I'm using Blender and the b3d exporter; http://www.blender.org http://www.blitzbasic.com/Community/posts.php?topic=70429 |
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@Mortiis, how is blender to work with compared to Maya and other 3D programs ? |
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At first, it takes a little time to get used to the interface but as you learn a bit, you can work much faster than max and it's really powerful for a free program. It has all you need in a single package, modelling, rendering, texturing and animation. UV mapping is the easiest I've seen. B3d exporter works flawlessly unlike the max pipeline. It also includes a game engine, but I haven't tried it and probably I won't. Python support may prove useful too if you know python. Give it a try but don't give up if it frustrates you at first. Try some very simple tutorials for the interface and the rest comes by itself. |
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Blender is a good program, but i already use 3dsmax for many meshes.. My dialup is so slow before, i can download it but it'll take me more time then i prefer to ask. Can i export from 3dsmax to blender keeping the bones? |
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ill give it a try, cant be more fustrating then the ol radiant tools for queke hehe thank you for the info |
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@Azaratur, blender is only 8 mb so it won't take forever even with 56k. You can export boned meshes from 3dsmax to blender if you export them to DirectX .x format. |
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3dsMax doesn't export in x format.. There is a plugin? Aza |