Texturing
Blitz3D Forums/Blitz3D Beginners Area/Texturing
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I had a problem with tiled texture. I created a map and i used a tiled texture for the grass, the grass texture is a photo than is not really created to be a texture, i try with tiled and copy the same texture and ribalting it like in a mirror. With tiled tex i see the division from each other. With a mirror texture it's better but when you looking from high you see like a strange painting.. Do you have any suggestion? Aza |
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Send me the texture and i'll tile it for ya. |
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I can give to you the texture but i have many more.. I can't bother you every time i need to tile one. Than i think is better i'll try to do by myself. Thanks. Aza |
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Find a seamless texture generator. It loads the tex, and makes it so it can tile without seeing where it ends. There are some photoshop plugins too. |
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Yeah, the seamless ones do a decent job, but you can't beat a human doing it :o) sswifts one was particularly good. It balances out light and dark areas too. In photoshop ( i have an old version) you simply offset the textre by half the width and half the height, in the filters-misc-offset menu i think, then use the heal tool and cone tool to get rid of the edges. Finally, offset it slightly again and tie up any remaining seems you see. |
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Yep. I have photoshop too.Thanks for the tip Ross. |
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Thanks i'll search for this program.. Aza |