splash on the water
Blitz3D Forums/Blitz3D Beginners Area/splash on the water
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hi, i have crates underwater, climbing to surface, when the crates touch the surface i want create an splash sprite... crates are very light, so the go fast, and fly for a second, bounce 2 times... i do this... (sorry my english) if entityy#(crate) = 0 then make splay that works, but now allways, becouse the crate pass maible from -0.001 to 0.0015, and no pass to 0 if i use int(entityy#(crate)) = 0 thats create mabie 40 sprites when pass surface, and i only need one.. i dont want make collisions, i use ode, for crates.. any help is very welcome... saludos.. |
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old_y# = new_y# new_y# = entityy(crate) if sgn(new_y) = -sgn(old_y) then create splash at (x,0,z) |
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use the > instead of = |
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excelent!... thanks!!... i use that, post the example.. old_y#= entityy#(ode\mesh,1) RotateEntity ode\mesh,dGeomGetPitch#(ode\geom),dGeomGetYaw#(ode\geom),dGeomGetRoll#(ode\geom) PositionEntity ode\mesh,dGeomGetPositionX#(ode\geom),dGeomGetPositionY#(ode\geom),dGeomGetPositionZ#(ode\geom) new_y# = entityy#(ode\mesh,1) ;CREAR SPRITE DE OLA CUANDO LA CAJA TOCA EL AGUA if ode\id = 1 and sgn(new_y#) = - sgn(old_y#) then sprite.sprite = new sprite sprite\entidad = loadmesh("..\b3d\sprite.b3d",ode\mesh) scaleentity sprite\entidad,.1,1,1,1 positionentity sprite\entidad,0,0,0 entityparent sprite\entidad,0 rotateentity sprite\entidad,0,0,0,1 entitytexture sprite\entidad,st_splash entitycolor sprite\entidad,100,200,260 entityalpha sprite\entidad,.5 ;entityorder sprite\entidad,1 sprite\vida# = 200 gene = 1 sprites= sprites + 1 end if |