collsion with mesh problem
Blitz3D Forums/Blitz3D Beginners Area/collsion with mesh problem
| ||
Hello, I recently imported a 3d model into my program. The problem is, whenever I collide with it, my caera can see through it, in fact, it happens with all my collisions. Does anyone know how to prevent this? I tried using the EntityRadius code, but it had no effect... Any help would be appreciated! |
| ||
If you set the entityradius of the camera to 1 and the collisions are sphere-polygon then your camera should never end up inside of a mesh. |
| ||
well, the camera does not go into the mesh, it sees through it. SO when I collide into it, I see through it, but do not go through it... |
| ||
camerarange camera,.00001,10000 |
| ||
The code you gave me made my meshes go crazy! I added the code under the createcamera part, When the camera moves the meshes flash alot and makes the quality look terrible... |
| ||
what graphics card do you have... try this camerarange camera,.001,1000 |
| ||
HAH! it worked! thanks, you helped alot! I have an Intel graphics media card. |