Terrains
Blitz3D Forums/Blitz3D Beginners Area/Terrains
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Gday all. I am having a go at making a kind of 3d River Raid clone & am having problems with terrains. So far i have been using T.ED & also using heightmaps. The problem with heightmaps is the terrain morphing, as you are flying through canyons & close to the ground the morphing is extremly visable. The problem with using T.ed terrains is i want each level(Terrain) to be relativly long & when i am using a terrain that is a tile size of 32 by 32 & 3 tiles wide by 10+ tiles long the exported terrain & textures end up being around 30mb in size & if my game is going to have 10 or more levels that ends up being 300mb just in levels. Was wandering what alternatives do i have? Any sugestions would be greatly appreciated. Cheers. |
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for something like this, it is good to make your own terrain editor. I always do anyway because I am too lazy to buy anything like T.ED... I probably should though. |
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Blitz Terrains have the optional TerrainDetail command which also includes the vertex_morph toggle Possibly TerrainShading may, or may not, help. |
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Puki's right - you have to play with those values to prevent 'pop-in'. My best results with a 1024x1024 bmp were: ScaleX=20.0 ScaleY=128.5 ScaleZ=20.0 Detail=2500 Shading=1 Morphing=0 but you will have to play with these to get the best results for your own terrain. |
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Thankyou all. I will have another go & see what i can come up with. Cheers. |
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Gday again all. I just made a discovery by mistake that has just fixed my problem. I loaded my terrain into Gile[s] just to have a look at it & i exported it. Then opened it up in my test in B3d. It didn't export my textures as external files but my terrain loaded up perfectly with the texture & only 1.23mb in size. Edit: No i didn't it was reading the texture from somewhere else. :( |