ScaleTexture()
Blitz3D Forums/Blitz3D Beginners Area/ScaleTexture()| 
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| I read on the forums that ScaleTexture() tiles the texture.   So I decided to use this on a terrain,  but the larger I make the U and V scale the worse the detail gets.   I'm wondering what exactly ScaleTexture does and if there is a way to tile textures on a mesh or terrain. Thanks. | 
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| scale, the texture down - not up. | 
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| GfK I just tryed what you said,  But it still loses detail.   Actually actually it looks the same in the negatives as it does in the positives. | 
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| Detail loss might be as a result of mipmapping.  But to explain what I said in post #2: ScaleTexture(tex,0.5,0.5)This will repeat the texture twice, on both axes. ScaleTexture(tex,0.25,0.25)This will repeat the texture four times, on both axes. ...etc. Last edited 2011 | 
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| Ah Yes this works perfectly.   Thank you very much for you help and time. |