Sprites
Blitz3D Forums/Blitz3D Beginners Area/Sprites
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| How would I take a picture and position it in 3D space? I tried LoadSprite and PositionEntity commands but I get the error "entity does not exist". |
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| "Entity does not exist" means there's first and foremost an error in your logic code. You'll have to post a snippet so we can point that out. It could be that what you're doing with the sprite itself is largely correct. |
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| LoadSprite and PositionEntity are the only commands I'm using. Is there a different command for positioning sprites? |
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you have to take care about, that the variable that contains the entity is still avaiable when try to position it. This will cause an error:Graphics3D 800,600
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Function LoadIt()
Sprite=LoadSprite("test.png")
End Function
Function MoveIt()
MoveEntity Sprite,1,0,0
End Function
Better: Declare the variable Sprite as Global: Graphics3D 800,600
Global Sprite%
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Function LoadIt()
Sprite=LoadSprite("test.png")
End Function
Function MoveIt()
MoveEntity Sprite,1,0,0
End Function
The second reason, why the entity does not exist, ist because the image was not found. You can test this with a additional code line: if this does not work... Graphics3D 800,600
Global Sprite%
...
Sprite=LoadSprite("test.png")
MoveEntity Sprite,1,0,0
and this works.... Graphics3D 800,600
Global Sprite%
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Sprite=LoadSprite("test.png")
Sprite=CreateSprite()
MoveEntity Sprite,1,0,0
... the image was not found! |
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| The Sprite=CreateSprite() AndMoveEntity Sprite,1,0,0 commands work but when I try to load an image that I have already loaded in my code, I get the same error. |
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| It's probably something like MidiMaster's examples. That's why a snippet is really useful in these cases. We can't tell you what you're doing wrong without seeing it. |