Doubt ragdoll effect
Blitz3D Forums/Blitz3D Beginners Area/Doubt ragdoll effect
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I have a rag doll to the mesh, now the question, is it possible to convert to its originial state before effect. For example the player falls off a cliff is activated ragdoll effect and then hit the floor stands, is this possible?, And if it can be done as possible. Greetings. |
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depends on your ragdoll library, but sure it is possible 1.A - animate Entity,0 (stop animations, but do not modify the current bones rotations/positions) 1.B - Enable the ragdoll physic (here it depends on your library, but it should enable without modifying current states) 2 - update ragdoll until the entity hit the floor 3.A - disable the ragdoll managment 3.B - Animate the Entity with a single keyframe for a "ground position" - it is just a simple position that your character will use as transition between "ragdoll down position" to "animation of stand up" 4.0 - animate the entity from "ground position" to "stand position" |
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hmm how did you make the skybox? |