Windows 10 and Blitz3D full Screen.
Blitz3D Forums/Blitz3D Programming/Windows 10 and Blitz3D full Screen.
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Screen resolution 1024 x 768 , the screen does not come out full , what can be video drivers ?, What ?, or Blitz3D already going to die? |
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I would * default to a maximized window for Blitz3D projects. * for fullscreen only ever set to native resolution of the computer / desktop dimensions Blitz3D has a long history of taking the blame when drivers are to blame. I see no difference here except you should not be using non-native video resolution of LCD monitor as you are effectively asking driver to break. Blitz3D is not dead, please edit / reconsider your attitude. Change your program so it does not force graphics mode and instead defaults to window. |
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Do you have direct X 9 installed? (it coexist with newer do versions) |
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I just tested blitz3d castle demo on vanilla windows 10 hp laptop with intel graphics and it worked flawlessly with Graphics3D 1024,768,32 |
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I noticed the same: some modes(in full screen) suddenly no longer supported by my videocard. This must be a win10 driver issue, for also happens with some games. Not just Blitz. |
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What is the problem exactly ? What do you mean by "the screen does not come out full " ? |
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FWIW, Yue still uses a CRT, which shouldn't have scaling issues with oddball resolutions like LCD might. That said, it's possible that the refreshrate is causing issues. Yue: Are you using the latest release of B3D? Version 1.107 fixed a redraw rate issue on Windows 8 (and likely Win10 as well), and using weird/wrong refreshrates on a CRT could cause the image to be drawn oddly on the screen. If the information is all there just in the wrong place or shrunk together, you may need to manually adjust your monitor settings to correct, or degauss / reset / auto tune / whatever in the monitors on-screen menu if it is modern enough to have one of those. |
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I would definitely point this at a driver issue, had the same thing before updating to new drivers |
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Hi, I have installed DirectX 11 I use these old monitor cathode ray tubes . The problem is that when I ponto greater 800 x 600 resolution , the screen does not fit the space on my monitor , which is why the bucket is not in the center of the screen. Res 1920 x 1440 My monitor. compaq p910 Graphics3D 1024,768,32,0 SetBuffer BackBuffer() Local camera% = CreateCamera() Local cube% = CreateCube() PositionEntity camera%, 0, 0, -10 While Not KeyHit(1) RenderWorld Flip Wend Edit: My monitor when running at 800 x 600 full screen makes a noise ( chisss ) characteristic of the old screens, but if I run 1024 x 768, not executed. Perform a test PureBasic 5.31 for Ogre and working properly . |
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Fixed issue . I went to the menu troubleshoot compatibility and check the option . " The program is running but not vizualiza correctly. The question is : This implies , if drivers ?, or that could happen ? |
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I don't think this is a bug, this is just an unsupported resolution. A graphics window with a width height bigger than your screen default resolution should work if in windowed mode but not in full screen mode (at least that's what i have noticed on my different computers) |
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All resolutions higher than 800 x 600 full screen mode is that way. By applying compatibility they are solved . |
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Fix here. http://www.blitzbasic.com/codearcs/codearcs.php?code=3076 This ensures that the user does not need to turn on compatibility mode for Blitz3D executable in Windows 10 to display a full screen mode at resolutions higher than 800 x 600 . |