Texturing animated models
Blitz3D Forums/Blitz3D Programming/Texturing animated models
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I have an animated model that I am using, but would like to change the texture so that each version of the model in the game looks different. The model with different texture loads ok when I use LoadMesh, but when I try to use LoadAnimMesh, the original texture appears on the model. Do any of you know why this is? |
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is the model made of seperate parts, if so, you'll need to texture each piece when you use loadanimmesh |
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I'm not quite sure what you mean. Here is a screen of the models that I'm using: The model is made of separate parts but grouped and loaded as one. |
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I think what sinu is saying is that if you're loading the mesh as a B3D (and maybe as a .X or .3DS) you need to walk down the children (recursively) setting textures for each child (your model has been imported as a hierarchy). |