CAMERA VIEWS!!!
Blitz3D Forums/Blitz3D Programming/CAMERA VIEWS!!!
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I'm not sure whether its a fault in Blitz3D, but I've noticed that when I rotate the camera, the image of the 3D world looses its proportion at the edges of the screen and makes objects look stretched as they disappear from the sides of the screen. Does anyone know any reason for why this happens? |
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i think that that has to do with the fact that the camera uses a viewing frustrum and not an arc equivelent because if you think about this ____________ \o1***o2***/ #\********/ ##\******/ ###\****/ ####\**/ #####\/ the distance between object1 is greater than that of object 2 yet it still lies within the view and therefore is not clipped, thats my theory at least |
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Is there a way to set the field of view in Blitz? |
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Have a fiddle with CameraZoom and CameraProjMode. The latter might be able to help with your "stretching" problem. |
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cheers CYBERSETH. Ill try that out and let u know how it goes. Thanks again IcE |
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ScaleEntity Camera? |
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Are you using CameraZoom? This bends the image around the edges and can be quite extreme at high zoom resulting in tunnel-vision :) |