CAMERA VIEWS!!!

Blitz3D Forums/Blitz3D Programming/CAMERA VIEWS!!!

Ash_UK(Posted 2003) [#1]
I'm not sure whether its a fault in Blitz3D, but I've noticed that when I rotate the camera, the image of the 3D world looses its proportion at the edges of the screen and makes objects look stretched as they disappear from the sides of the screen. Does anyone know any reason for why this happens?


SSS(Posted 2003) [#2]
i think that that has to do with the fact that the camera uses a viewing frustrum and not an arc equivelent because if you think about this
____________
\o1***o2***/
#\********/
##\******/
###\****/
####\**/
#####\/

the distance between object1 is greater than that of object 2 yet it still lies within the view and therefore is not clipped, thats my theory at least


Physt(Posted 2003) [#3]
Is there a way to set the field of view in Blitz?


cyberseth(Posted 2003) [#4]
Have a fiddle with CameraZoom and CameraProjMode. The latter might be able to help with your "stretching" problem.


Ash_UK(Posted 2003) [#5]
cheers CYBERSETH. Ill try that out and let u know how it goes.
Thanks again

IcE


Michael Reitzenstein(Posted 2003) [#6]
ScaleEntity Camera?


Neo Genesis10(Posted 2003) [#7]
Are you using CameraZoom? This bends the image around the edges and can be quite extreme at high zoom resulting in tunnel-vision :)