Lightwave Exporter

Blitz3D Forums/Blitz3D Programming/Lightwave Exporter

starfox(Posted 2003) [#1]
Here is a lightwave3d(.lwo) exporter for Blitz
Availiable Here


starfox(Posted 2003) [#2]
hola?


jhocking(Posted 2003) [#3]
That's neat I suppose, but what's the point?


TeraBit(Posted 2003) [#4]
Nice one Starfox!


Beaker(Posted 2003) [#5]
I don't use LightWave, but still useful. Thanks.


Mustang(Posted 2003) [#6]
but what's the point?


Save out LWOs? :)

Seriously, this could be used for example to convert .B3D to .LWOs for example... just load any model in any format that Blitz3D supports and then save it out with this.


Tranz(Posted 2003) [#7]
It seems to save the mesh fine, which is good, but it doesn't save texture info and the UV mapping isn't saved properly.

The model it gave me loaded with the surfaces separated, as it should have, but not textured and when I did apply a texture the UV mapping made it look like it was tiled a million times.

Could it be the models I use to test?


starfox(Posted 2003) [#8]
It seems that maybe your file might be altered, try it in a different Blitz program.