Turning off bilinear filtering?
Blitz3D Forums/Blitz3D Programming/Turning off bilinear filtering?
| ||
Is this possible in B3D? Only I want to use B3D to have transparency effects but I don't want it blurred ideally. Can I do this? |
| ||
ClearTextureFilters() will remove mipmapping. And you can do it on a per-texture basis, of course, because you can specify the mipmap flag when you load a texture if you want to mix and match. |
| ||
Not at the moment. It has been requested. |
| ||
You can make it with masked textures. Without mipmapping it seems to look a bit sharpener. |
| ||
Okay, ta. It's just with this whole Nvidia driver thing I'm thinking it might be time to move over to 3D now that there's no guarantee that people will be able to run 2D stuff at a decent speed... |