confused with joints
Blitz3D Forums/Blitz3D Programming/confused with joints
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| hi, i have a character model and a weapon model. what i want to do is attach the weapon to the hand joint, but this findchild stuff is confusing me and i can't get it working. here is the joint list using Robs xtree function
11291728 base
21274632 pelvis
21347024 rhip
21347776 rknee
21348528 rankle
21350240 rfoot
21351360 lhip
21227776 lknee
21229488 lankle
21231232 lfoot
21232392 chest
21328736 rsb
21330128 rshoulder
21332000 relbow
21333952 rwrist
21205648 rhand
21206808 lsb
21207568 lshoulder
21209440 lelbow
21211392 lwrist
21233656 lhand
21234440 neck
21235680 head
i know Joint19 is the one i want i just don't know how to attach to it. any help would be most appreciated. TIA |
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| Have you tried: joint = FindChild(ent,"Joint19") EntityParent newthing,joint ?? |
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| yes and it didn't work :( i searched the forum on this subject tried all the suggestions that i saw, i'm just not grasping it i guess. |
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| using loadanimmesh, right?? oh - and your a metallica fan, also, correct? :) |
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| lol ummmm yes to both i just can't seem to get it to find any of the joints heres an snippet of what i'm trying
Global dude = LoadAnimMesh("guy.b3d")
PositionEntity dude,0,0,50
TurnEntity dude,0,45,0
ExtractAnimSeq(dude,0,13) ;idle1
ExtractAnimSeq(dude,13,39) ;idle2
ExtractAnimSeq(dude,39,59) ;idle3
Global weapon = LoadMesh("pistol.b3d")
TurnEntity weapon,0,45,0
Global hand = FindChild(dude,rhand)
Global msg$
If hand Then msg$= "yes" Else msg$ = "no" ; just for testing
EntityParent weapon,hand
edit: i figured out how to rename the joints in cfx and changed the first post accordingly, to give a better understanding of the tree |
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| You missed quotes "" off your Joint19 in the FindChild command!! hand = FindChild(dude,"Joint19") |
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| i just added the quotes (didn't know you needed them), but it still didn't work. i'm guessing it has something to do with child of the child of the child ... etc. but i don't understand how to access the children of children... when i do a countchildren on the entity it only finds 1. i remember seeing a post about this sometime ago but can't find it now. edit: got it semi working after doing some more searching, i had to do it a bit differntly though
Global hand = FindChild(dude, "rhand")
Global weapon = LoadMesh("pistol.b3d",hand)
entityparent wouldn't parent the weapon to the joint, so i'm gonna have to figure a way to get that working right now. but hey its a start and thanks for your help |
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| when you say it wouldnt parent it, does the weapon move when you move the dude? if so, it has parented, its just that the weapon hasnt been positioned at the right coordinates. |
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| ya i think its sorted now i had to entityparent weapon,hand,0 and everything seems to be good now (fingers crossed) again thanks for the help guys its much appreciated |