BlitzBass problem in Blitz3D

Blitz3D Forums/Blitz3D Programming/BlitzBass problem in Blitz3D

DJ. n-ICE(Posted 2003) [#1]
I have an unknown problem. Please somebody help ME!
The problem is, my Blitz 2D program does not work in blitz 3D. When I compile, the error message is, "Function not found", the source line in blitzbass.bb is: Return CallDLL(sBlitzBASSDLLNameA101B6,sBlitzBASSDLLCommandPrefixA101B6 + "BASS_ErrorGetCode_Wrap")


Physt(Posted 2003) [#2]
Can you post a code sample?


DJ. n-ICE(Posted 2003) [#3]
My code contains:

Include "blitzbass.bb"
Include "blitzsys.bb"

When the complier compile the original blitzbass.bb code, i get an error message (Function not found), and the pointer points to:

Function BASS_ErrorGetCode()
Return CallDLL(sBlitzBASSDLLNameA101B6,sBlitzBASSDLLCommandPrefixA101B6 + "BASS_ErrorGetCode_Wrap")
End Function


semar(Posted 2003) [#4]
Perhaps you have put the include statements after the function call ?

Try to put the include statements at the very beginning of the source code, for example after the graphics command.

Sergio.


DJ. n-ICE(Posted 2003) [#5]
The include statements state in the beginning of the source code. My code work very well in the Blitz 2D.


DJ. n-ICE(Posted 2003) [#6]
Try compile the original blitzbass.bb or blitzsys.bb in the Blitz3D. The Error message always appears.