Blitz3D PC Game > PS2 || XBox converter ?

Blitz3D Forums/Blitz3D Programming/Blitz3D PC Game > PS2 || XBox converter ?

GC-Martijn(Posted 2003) [#1]
H!

Is it possible to convert a PC game to a PS2 game ? or XBox game ?

More info please.

(i thought that xbox or ps2 has directX8)


Mathieu A(Posted 2003) [#2]
Ps2 don't work with DX8.
Xbox works with DX8.

But I don't think that is possible to convert a blitz PC game to a Xbox


soja(Posted 2003) [#3]
But I don't think that is possible to convert a blitz PC game to a Xbox


Sure it is. It just requires a whole development team, some Xbox Dev kits, certification/licenses and many man-hours. =)


IPete2(Posted 2003) [#4]
erm...

which game do you think is good enough to go on Xbox etc?

... just wondering what I've missed. :)

IPete2.


GC-Martijn(Posted 2003) [#5]
Well , yust want to know...
I know there isn't a converter but I was wondering if someone has some information about this.

I saw many games that made for the pc and some months later (or the same day) there is a PS2 version.


RexRhino(Posted 2003) [#6]
Making a game for the Xbox requires Xbox certification... and YOU have to pay Microsoft for THEIR engineers to test it and certify it. That is gonna cost you a lot of money!


soja(Posted 2003) [#7]
In general, many of the assets that are used to create a PC game (i.e. graphics, sounds, much of the code, etc) are transferrable to the Xbox console (since the architectures are very similar)...BUT, there is still much tweaking, changing, translating, etc that is still involved, and it is by no means an automated process. Plus there are some pretty stringent requirements for any (legal) Xbox game that you have to comply with. It's a pretty complex process to port a title to another platform. (And hey, I don't know anything about the PS2 -- it's probably even more complex.)


podperson(Posted 2003) [#8]
My guess would be that it's perfectly possible to port Blitz3D games to XBox. It might require some minor changes to Blitz3D, but an XBox is essentially a PC running a stripped-down version of Windows with DirectX and yada yada.

Playstations are very very different from PCs and Macs. They use much less memory but have much better throughput (and thus get away with far fewer redundant copies of data).

How is it that a game comes out more-or-less simultaneously on multiple platforms? Well, a lot of games are written using cross-platform toolsets or engines, or they simply hire more programmers.


Rogue Vector(Posted 2003) [#9]
The last time I looked, a Playstation 2 development kit cost $13,000 and you had to be classed as a Sony-approved developer.

Does anyone know if this is still the case?

Also, does anyone know what the Xbox dev kit costs?

Cheers,

RV


GC-Martijn(Posted 2003) [#10]
Sony-approved developer :)
I saw the yabasic on the psx and its like blitz3d but i don't have the usb keyboard to test things with that.

Thanks for the info rogue

I don't know the prices for the Xbox (yet)


IPete2(Posted 2003) [#11]
CG,

go look here for one answer to your dreams (however it is not like coding!)

www.virtools.com

We are developers in Virtools, it exports to PS2 and X-Box (I believe a GameCube dev kit is on it's way).

Where are you based GC?

IPete2.