Bumpmap problem
Blitz3D Forums/Blitz3D Programming/Bumpmap problem
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While I'm playing around in the bump map demo< I figured out that, when you turn the camera around the entity, bump texture starts disappearing. I think its related to [ SetCubemode tex,3 ] command appearing in CreateNormMap() function Function CreateNormMap() tex=CreateTexture( 256,256,128 ) SetCubeMode tex,3 For x=0 To 255 For y=0 To 255 nx#=(x-127.5)/127.5 ny#=(y-127.5)/127.5 nz#=1/Sqr(nx*nx+ny*ny+1) nx=nx*nz ny=ny*nz tr=nx*127.5+127.5 tg=ny*127.5+127.5 tb=nz*127.5+127.5 SetCubeFace tex,1 WritePixel x,y,tr Shl 16 Or tg Shl 8 Or tb,TextureBuffer(tex) Next Next Return tex End Function do you know any way to overcome this problem?? |
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Sorry, I have no idea - I'm gonna wait until someone is going to post a perfect Solution :) Don't forget it's only an easteregg. I hope we gonna have some nice DX9 Features such as freely programmable Shaders in BlitzMAX. But until then I am patient. I've seen Nvidias Elf "Dawn" - almost photorealistic - in Realtime! |
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Afaik BlitzMax is OpenGL, therefore we will have a little easier to implement Pixel, and Vertex Shaders, (since I know how different the setting up of them are in the 2 languages) but still, I would like to see how many people here, really know how to use them :). |
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Ok, here is my working Code for fix thies Problem. The Demo Example using only "Forward" Face-Side for Bump Mapping and simple CubeMode 3. You most use all 6 Cube Faces for Bump Mapping and Set CubeMode to 1 for perfekt 360° Bump Mapping Effekt without disappearing Effekt. :) Here My CreateNormMap() Function: Function CreateNormMap() tex=CreateTexture( 256,256,128 ) SetCubeMode tex,1 ;<<<< Mode 1 ! For Face=0 to 5 ;<<<< New "For,Next" Bow for all 6 Face Sides For x=0 To 255 For y=0 To 255 nx#=(x-127.5)/127.5 ny#=(y-127.5)/127.5 nz#=1/Sqr(nx*nx+ny*ny+1) nx=nx*nz ny=ny*nz tr=nx*127.5+127.5 tg=ny*127.5+127.5 tb=nz*127.5+127.5 SetCubeFace tex,Face ;<<< Replace "1" with "Face" WritePixel x,y,tr Shl 16 Or tg Shl 8 Or tb,TextureBuffer(tex) Next Next Next ;<<< Next for Face Bow Return tex End Function Have Fun ! :) |
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oh thanks it working, but when U start rotate the camera around the object it look like there is another texture sliding?? |
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Test it also witch SetCubeMode 2. It works similarly like SetCubeMode 1 but causes another Sliding (Standard) effect. |
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thanks Ogi, but when I used SetCubeMode 2 , I lost the bumpmap effect and it look like normal multitextured object .. |
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Hmm, Ok. Then use again CubeMode 1. Is the best Mode think I. Is better as Mode 3 and disappearing effekt. :) I use allways Mode 1 and have no Problems with that. |
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ok I will send ya an e-mail with attached demo wait |