LoadAnimMesh 180 Rotation
Blitz3D Forums/Blitz3D Programming/LoadAnimMesh 180 Rotation
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After I load an animated 3DS with: global model= LoadAnimMesh("Media/Models/3DS/model.3ds") It appears 180 degrees turned. No command I can find seems to turn it. Not rotateentity, rotatemesh, turnentity, etc. I am using animated models from a freeware package so I am I kinda stuck with what I got (ie-I did not custom make them in milkshape or anything). Any suggestions on how to rotate the model and it's animations 180 degrees? |
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post the mesh. |
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Hmm I tried the same model in the "TranslateEntity" example, and it rotated with no problem. Now I am thinking it may be "SuperCam" code I got from the code library. ________ Function SuperCam(cam,ent,cspeed#,dist#,hite#,xrot#,tilt#) TFormPoint 0,hite#,-dist#,ent,0 cx#=(TFormedX()-EntityX(cam))*cspeed# cy#=(TFormedY()-EntityY(cam))*cspeed# cz#=(TFormedZ()-EntityZ(cam))*cspeed# TranslateEntity cam,cx,cy,cz PointEntity cam,ent RotateEntity cam,xrot#,EntityYaw(cam),tilt# End Function ________ Perhaps it's always pointing to the model's front? I am researching this further. |
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Found the problem and corrected it. It was the camera routine, so I wrote a new one. How do I delete this topic? |