Loading a B3D file ?

Blitz3D Forums/Blitz3D Programming/Loading a B3D file ?

Stickman(Posted 2003) [#1]
First ( for those who care )I got RootGroup animation stuff working now
except......

When loading a B3D file using LoadAnimMaesh()that contains RootGroop animations,Is it normal to have to create a pivot then make the Loaded B3D mesh a child of this pivot in order to be enable to set positions and orientations with out the animation knocking it out ( would be expected with out a node present before meshnode in file )????

Or do I have some more work to do ????

It seems that if I try to create a B3D animated Boned mesh file with a pivot first,when I use the (Animate) command I tells me this file dose not have animations,If I remove this pivot then create the file every thing works fine.

Remember this is for a Animated boned B3D file that includes RootGroup Animations ONLY.

Any help would be appreciated.
Thank you.


fredborg(Posted 2003) [#2]
I'm not sure I follow you completely, but the b3d file must have a root node, to which all other nodes are linked.


Stickman(Posted 2003) [#3]
Ya That RootNode is the mesh.
Like I said,I may not be doing somthing wright.This B3D file formate stuff is confusing.

When I create a B3D file that dosn't have animations I can create a Blank Node or Pivot first and load these files with out any trouble only when bones are used is it trouble.

This bone stuff is killing me.And I love it.