Loading a B3D file ?
Blitz3D Forums/Blitz3D Programming/Loading a B3D file ?
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First ( for those who care )I got RootGroup animation stuff working now except...... When loading a B3D file using LoadAnimMaesh()that contains RootGroop animations,Is it normal to have to create a pivot then make the Loaded B3D mesh a child of this pivot in order to be enable to set positions and orientations with out the animation knocking it out ( would be expected with out a node present before meshnode in file )???? Or do I have some more work to do ???? It seems that if I try to create a B3D animated Boned mesh file with a pivot first,when I use the (Animate) command I tells me this file dose not have animations,If I remove this pivot then create the file every thing works fine. Remember this is for a Animated boned B3D file that includes RootGroup Animations ONLY. Any help would be appreciated. Thank you. |
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I'm not sure I follow you completely, but the b3d file must have a root node, to which all other nodes are linked. |
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Ya That RootNode is the mesh. Like I said,I may not be doing somthing wright.This B3D file formate stuff is confusing. When I create a B3D file that dosn't have animations I can create a Blank Node or Pivot first and load these files with out any trouble only when bones are used is it trouble. This bone stuff is killing me.And I love it. |