3D collision momentum

Blitz3D Forums/Blitz3D Programming/3D collision momentum

slenkar(Posted 2004) [#1]
Hi, I would like the simplest way to calculate the momentum a spaceship would have when it collides with another spaceship.

If you have 2 cars on a road travelling at 90MPH and one of them sideswipes the other, its collision speed isnt 90MPH its about 20MPH (sideways) motion.

If 2 cars hit each other in a head-on collision the collision speed is 180MPH

Is there a formula to calculate how 2 entities should behave after a collision? (in 3D)

or failing that, a tokamak tutorial?


Rob(Posted 2004) [#2]
You need simple snooker physics. Code Archives has this ball to ball stuff...

Tokamak will do a more intuitive job though.