3D collision momentum
Blitz3D Forums/Blitz3D Programming/3D collision momentum
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Hi, I would like the simplest way to calculate the momentum a spaceship would have when it collides with another spaceship. If you have 2 cars on a road travelling at 90MPH and one of them sideswipes the other, its collision speed isnt 90MPH its about 20MPH (sideways) motion. If 2 cars hit each other in a head-on collision the collision speed is 180MPH Is there a formula to calculate how 2 entities should behave after a collision? (in 3D) or failing that, a tokamak tutorial? |
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You need simple snooker physics. Code Archives has this ball to ball stuff... Tokamak will do a more intuitive job though. |